Game Artist
PlaytechLast week
- Where you can work from
- Remote — Ukraine onlyUkraine
- Salary
- Salary not disclosedThe employer did not publish a range. We do not estimate one.
- Job type
- Full-time
- Experience
- Mid level
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Job description
Your influential mission. You will...
- Own the end-to-end creation of table games.
- Translate creative briefs, game mechanics, and brand guidelines into engaging game visuals.
- Create moodboards, sketches, style frames, logos, backgrounds, characters, game objects, UI elements, typography, and visual effects.
- Produce high-quality artwork in different styles, from realistic to stylized and cartoon.
- Deliver clean, organized, and production-ready PSD files.
- Use Spine to animate characters, symbols and game elements, effects, transitions, etc.
- Export and package Spine assets for implementation by the development team.
- Create game previews, motion mock-ups, promotional clips, and animated banners in After Effects.
- Optimize artwork and animations according to technical and platform requirements.
- Work closely with the Lead Artist, Game Producer, designers, developers, and other stakeholders.
- Review implemented assets, resolve visual or technical issues, and incorporate feedback.
- Manage multiple assignments while meeting project deadlines and quality standards.
Components for success. You...
- Have 3 to 5 years of professional experience in 2D game art, animation, or a similar role, preferably in iGaming industry.
- Have a strong portfolio showing polished 2D artwork, graphic design, concept development, and animation.
- Possess advanced knowledge of Adobe Photoshop in order to prodice structured, production-ready PSD files.
- Have strong working knowledge of Spine, including rigging, animation, export, and implementation workflows.
- Have experience with Adobe After Effects and relevant plugins.
- Understand animation principles such as timing, anticipation, weight, rhythm, and visual clarity.
- Have strong art fundamentals, including composition, color, lighting, perspective, and visual hierarchy.
- Have graphic-design experience with logos, branding, typography, icons, and marketing materials.
- Understand game-asset creation, export, optimization, and technical requirements.
- Can work in different visual styles while maintaining consistency across a complete game.
- Have strong attention to detail, organization, communication, and problem-solving skills.
- Can give and receive constructive feedback and work effectively in a fast-paced team environment.
- Can multitask, prioritize assignments, and adapt to changing project requirements.
You’ll get extra points for...
- Experience in the iGaming or online casino industry.
- Experience creating table games, instant games, or crash games.
- Experience working with licensed brands and detailed brand guidelines.
- A background in illustration, traditional art, character design, or hand-drawn animation.
- Experience creating marketing videos, promotional clips, or animated banners.
- Familiarity with AI-assisted art tools and Jira.
- Understanding of game design, development workflows, and technical-art considerations.
Thrive in a culture that values...
- Employee wellbeing, stability, and work-life balance.
- A positive, professional, and supportive team environment.
- Open communication, collaboration, and constructive feedback.
- Personal and professional growth.
- Initiative, accountability, and a strong sense of belonging.
How to apply?
In addition to your CV, please attach your portfolio or provide a link to it.
Your portfolio should include relevant 2D game artwork, examples of concept-to-final development, Spine animations, and After Effects previews. Please clearly describe your contribution to each project.
PLAYTECH ORIGINS STUDIO
Playtech Origins Studio creates innovative and engaging digital gaming experiences. Our international team combines creative and technical expertise in a professional, supportive environment that encourages collaboration and career development.
Playtech is an equal opportunities employer. Our mission is to welcome everyone and create inclusive teams. We celebrate differences and encourage everyone to join us and be themselves at work.
About Playtech
Founded in 1999, the company has a premium listing on the Main Market of the London Stock Exchange and is focused on regulated and regulating markets across its B2B business. By leveraging its proprietary technology, Playtech delivers innovative products and services to ensure a safe, engaging and entertaining gaming experience.
As the gaming industry's leading technology company, it combines business intelligence-driven software, services, content, and platform technology to drive excellence and innovation across the sector. Read more about who we are and what we do here: www.playtechpeople.com and www.playtech.com
Here at Playtech, we genuinely believe that people are our biggest asset. Diverse thoughts, experiences, and individual characteristics enrich our work environment and lead to better business decisions. Embracing differences and maintaining transparency in our processes is the core of Playtech's overall commitment to responsible business practices.
Ready to level up your career?
Playtech’s Origins Studio is looking for a versatile Game Artist to create table games from end to end. Table games category also include instant and crash games.
You will be responsible for the complete visual-production process, including concept development, game design, final artwork, animations, production exports, and game previews.
Adobe Photoshop will be the main tool for 2D artwork. Spine will be used for animations implemented in the games, while After Effects will be used for game previews and promotional materials.
Originally posted on Himalayas
Job availability & source
Still listed on the employer's own board at our last check, 6 days ago
This job was originally posted by the employer or source shown below. We re-check the original listing regularly to keep its availability current, and send you straight to it to apply — we never sit in between.
- Source
- Himalayas
- Posted by the employer
- 11 Oct 2026
- First seen by us
- 13 Oct 2026
- Last checked
- 18 Oct 2026
via Himalayas — view on source
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