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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

MozillaLast month

Where you can work from
Remote — Canada onlyCanada
Salary
CAD 146K–155K / yearAs published: “Hiring Ranges:Canada Tier 1 Locations$145,800—$186,172 CADCanada Tier 2 Locations$131,400—$154,600 CAD”
Job type
Contract
Experience
Staff

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Job description

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD

Opens job-boards.greenhouse.io in a new tab. No account needed.

Job availability & source

Still listed on the employer's own board at our last check, 31 minutes ago

This job was originally posted by the employer or source shown below. We re-check the original listing regularly to keep its availability current, and send you straight to it to apply — we never sit in between.

Source
Mozilla (Greenhouse)
Posted by the employer
22 Sept 2026
First seen by us
22 Sept 2026
Last checked
28 Oct 2026
View the original posting

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