Himalayas
Senior Graphics Programmer (Mexico/Remote)
Play Magic2 weeks ago
- Where you can work from
- Remote — Mexico onlyMexico
- Salary
- Salary not disclosedThe employer did not publish a range. We do not estimate one.
- Job type
- Full-time
- Experience
- Senior
Skills
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via Himalayas · Himalayas
Job description
- Mexico or remote, fulltime
Your responsibilities
- Design and implement elegant solutions focused on scalability, performance, and maintenance
- Write clean, professional, and maintainable code
- Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
- Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
- Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
- Expansion of existing projects for new hardware or devices if required
- Proactively problem-solve performance and stability issues when necessary
- Foster a culture of sharing knowledge, best practices, and standards
- Identify bugs and issues and suggest solutions to mitigate problems
- Ensuring high product quality, together with Quality Assurance
- Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
- 3+ years experience at a professional video game company
- At least 1 shipped game title in a rendering role
- Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
- Solid experience with shader languages, graphics APIs, and debugging tools
- Experience with GPU/CPU profiling and optimization techniques
- Familiarity with Physically Based Rendering and related concepts
- Solid proficiency in C/C++, including refactoring, optimization, and testing
- Confident researching / prototyping new technologies
- Strong problem-solving and analytical skills
- Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
- Advanced knowledge of ray tracing techniques, CPU or GPU based
- Hands on experience with Unreal Engine
- Work with major VR Platforms (Oculus, Vive, PSVR)
- Work with major modern consoles (XBox One, PS4, Switch)
- Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Originally posted on Himalayas
Job availability & source
Still listed on the employer's own board at our last check, 18 hours ago
This job was originally posted by the employer or source shown below. We re-check the original listing regularly to keep its availability current, and send you straight to it to apply — we never sit in between.
- Source
- Himalayas
- Posted by the employer
- 9 Oct 2026
- First seen by us
- 13 Oct 2026
- Last checked
- 25 Oct 2026
via Himalayas — view on source
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