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Himalayas

Senior Graphics Programmer (Mexico/Remote)

Play Magic2 weeks ago

Where you can work from
Remote — Mexico onlyMexico
Salary
Salary not disclosedThe employer did not publish a range. We do not estimate one.
Job type
Full-time
Experience
Senior

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Job description

  • Mexico or remote, fulltime

Your responsibilities

  • Design and implement elegant solutions focused on scalability, performance, and maintenance
  • Write clean, professional, and maintainable code
  • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
  • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
  • Expansion of existing projects for new hardware or devices if required
  • Proactively problem-solve performance and stability issues when necessary
  • Foster a culture of sharing knowledge, best practices, and standards
  • Identify bugs and issues and suggest solutions to mitigate problems
  • Ensuring high product quality, together with Quality Assurance
  • Support and contribute to new ideas to game design and implement proof of concept

REQUIRED QUALIFICATIONS

  • 3+ years experience at a professional video game company
  • At least 1 shipped game title in a rendering role
  • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
  • Solid experience with shader languages, graphics APIs, and debugging tools
  • Experience with GPU/CPU profiling and optimization techniques
  • Familiarity with Physically Based Rendering and related concepts
  • Solid proficiency in C/C++, including refactoring, optimization, and testing
  • Confident researching / prototyping new technologies
  • Strong problem-solving and analytical skills
  • Experience with DirectX11, OpenGL 4.0, or Vulkan.

BONUS QUALIFICATIONS

  • Advanced knowledge of ray tracing techniques, CPU or GPU based
  • Hands on experience with Unreal Engine
  • Work with major VR Platforms (Oculus, Vive, PSVR)
  • Work with major modern consoles (XBox One, PS4, Switch)
  • Familiarity with Plastic SCM, Perforce, or other modern SCM best practices

Originally posted on Himalayas

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via Himalayas · Himalayas

Job availability & source

Still listed on the employer's own board at our last check, 18 hours ago

This job was originally posted by the employer or source shown below. We re-check the original listing regularly to keep its availability current, and send you straight to it to apply — we never sit in between.

Source
Himalayas
Posted by the employer
9 Oct 2026
First seen by us
13 Oct 2026
Last checked
25 Oct 2026

via Himalayas — view on source

View the original posting

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